Class | Description |
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AbstractEvent |
The AbstractEvent class forms the basis for all events fired by CTCore.
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GameCountdownEvent |
The GameCountdownEvent is fired when an arena begins the transition from the lobby state to the in-game state.
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GameDeathEvent |
The GameDeathEvent is fired when a entity dies in an arena.
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GameEndEvent |
The GameEndEvent is fired when an arena ends.
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GameJoinEvent |
The GameJoinEvent is fired every time a entity joins an arena.
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GameLeaveEvent |
The GameLeaveEvent is fired when a entity either leaves or is removed from an arena.
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GameSecondEvent |
The GameSecondEvent is fired every time a second is ticked in an arena.
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GameStartEvent |
The GameStartEvent is fired when an arena starts, and can be used to add game-specific actions at the start of a match.
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PlayerJoinArenaEvent |
PlayerJoinArenaEvent is fired when a player (not a spectator) joins an Arena.
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PlayerLeaveArenaEvent |
PlayerLeaveArenaEvent is fired when a player (not a spectator) leaves an Arena.
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