| Class | Description |
|---|---|
| AbstractEvent |
The AbstractEvent class forms the basis for all events fired by CTCore.
|
| GameCountdownEvent |
The GameCountdownEvent is fired when an arena begins the transition from the lobby state to the in-game state.
|
| GameDeathEvent |
The GameDeathEvent is fired when a entity dies in an arena.
|
| GameEndEvent |
The GameEndEvent is fired when an arena ends.
|
| GameJoinEvent |
The GameJoinEvent is fired every time a entity joins an arena.
|
| GameLeaveEvent |
The GameLeaveEvent is fired when a entity either leaves or is removed from an arena.
|
| GameSecondEvent |
The GameSecondEvent is fired every time a second is ticked in an arena.
|
| GameStartEvent |
The GameStartEvent is fired when an arena starts, and can be used to add game-specific actions at the start of a match.
|
| PlayerJoinArenaEvent |
PlayerJoinArenaEvent is fired when a player (not a spectator) joins an Arena.
|
| PlayerLeaveArenaEvent |
PlayerLeaveArenaEvent is fired when a player (not a spectator) leaves an Arena.
|